See if you are able to even partially grasp the extent of the fraud taking place once you understand that Paul Debevec isn’t actually the inventor of the the 3D face scanning technology he is portraying himself as having created.
Just browse over to this page and check out how many of the links arrive at dead ends and see if it helps you to understand what is currently taking place….
https://www.mova.com/press.php
Pressing the ‘Benjamin Button’
When making Benjamin Button, director David Fincher wanted to create a realistic version of lead star Brad Pitt both old and young. While makeup and prosthetics would traditionally be used, the director thought this approach would not give the character the qualities he wanted.
He turned to Digital Domain, which in turn looked to computer effects work from Paul Debevec, a research adjunct professor at the University of Southern California’s (USC) Institute for Creative Technologies (ICT), who today also works as a chief researcher at Netflix’s Eyeline Studios.
https://venturebeat.com/ai/hollywoods-strike-battle-over-ai-and-3d-scanning-has-been-decades-in-the-making/
“I thought we should try a more advanced light stage approach where we’re actually going to give you post production control of the viewpoint it was shot from, and the lighting that was on the actor. You shoot high speed cameras and rapidly change the light from one lighting condition to the next, and the next, and the next, then you have enough information from all these different lighting conditions, at every twenty fourth of a second, that you can compute an image of the face lit by completely different light after the fact. You can actually render out a different view of the face from a novel position.”
https://www.motionpictures.org/2013/10/uscs-paul-debevecs-role-in-the-matrix-avatar-gravity-more/
Some of Mova’s past clients:
• Digital Domain
• Electronic Arts
• Industrial Light & Magic
• Marvel Studios
• Twentieth Century Fox
• Warner Brothers
https://www.mova.com/pdf/Hollywood_Rep_advances_sigg.pdf
https://www.mova.com/pdf/070806-SIGGRAPH-Zoetrope_FINAL.pdf
My patent wasn’t published until September 22nd, 2022
Gentle Giant Studios searched for my LinkedIn profile on April 3rd, 2022…
https://www.mova.com/pdf/120309JohnCarterRelease.pdf
https://www.awn.com/vfxworld/arming-percy-jackson-mythological-vfx-0
https://www.bizjournals.com/sanfrancisco/stories/2009/03/02/tidbits1.html
https://patents.google.com/scholar/14136414323180727173?oq=7548272
And what happens when you get too close and start bumping into the collision object on Google Patent’s? Suddenly Paul ‘Debevec’ becomes Paul ‘Bebevec’….you know..because Google makes spelling errors..
https://www.wired.com/2007/10/st-3d/
More Gentle Giant…
https://www.mova.com/pdf/Hollywood_Rep_emotionmotion.pdf
https://www.npr.org/2009/02/17/100668766/building-the-curious-faces-of-benjamin-button-npr/
This is a completely fraudulent article written by NPR which contains Debevec’s giant, familiar face and absolutely ZERO mention of MOVA Contour or Steve Perlman. Paul Debevec is me…Paul Debevec is Steve Perlman.…Paul Debevec is everybody besides Paul Debevec.
https://web.archive.org/web/20081118003312/https://www.edge-online.com/magazine/codeshop-the-faceplanters
“So while current methods struggle to approach photorealism at all,
Contour allows you to start at photoreal, and then decide how much to dial
it down, and with full creative control,” adds Perlman. “Contour allows
games to leap over the Uncanny Valley and bring to life CG characters that
people can finally empathies with. This will also push the convergence of
film and games, allowing games to move toward a more narrative
experience with more complex dialogues and character interactions.”
“Since Contour captures start out with photographic-resolution captures, at
full resolution the faces are indistinguishable from live action, putting
them beyond the Uncanny Valley”
”Contour consistently delivers photoreal results”