Visual Effects Society | 4 Part Conference BACKDATED FRAUD
Backdated by YouTube / Google / Alphabet
Be careful…..shhhhhhh. Don’t want to accidentally mention current technology that foils your backdated FRAUD.
FUCK YOU PAUL DEBEVEC FUCK YOU JULES URBACH
FUCK YOU MARK BOLAS FUCK YOU JON KARAFIN
Look at these dumb-shits
BACKDATED CRIMINAL FRAUD PROOF -
https://rumble.com/v449oyx-video-1-part-1-of-1.html
Indicators of Advanced Knowledge Beyond 2015
In addressing the hypothesis that the four videos from the conference are fraudulent and backdated with the intent of targeting the InfiniSet patent, several aspects of the discussions in these videos appear to be incongruous with the state of the art in 2015. This analysis will focus on identifying elements in the content that suggest the information presented might be more advanced than what would have been typical or feasible in 2015.
Advanced Light Field Technology Applications:
In 2015, light field technology was largely experimental and in early commercial stages. The detailed discussions in the videos about using light field technology for high-resolution VR/AR applications, real-time rendering, and complex cinematography techniques suggest knowledge and applications that were not common until several years later.
Highly Developed VR and AR Integration:
The integration of photogrammetry, realistic texture rendering, and dynamic object interaction within VR/AR environments as discussed surpasses the developmental level of VR/AR technologies in 2015. During this period, VR was mostly limited to gaming and basic simulations, and AR was in its nascent stage.
Real-Time Rendering and Graphics:
The level of real-time rendering and graphical capabilities discussed in the conference aligns with technologies that were significantly refined post-2015. Real-time graphics capable of handling complex VR environments with high fidelity only became more feasible with advancements in GPU technology in subsequent years.
Data Management and Streaming for Light Field Content:
The discussions on managing and streaming the extensive data from light field capture systems for VR/AR content are indicative of a level of data processing capability that was not typically available or practical in 2015.
Photogrammetry Techniques and Dynamic Range Challenges:
The application of advanced photogrammetry techniques and the handling of dynamic range challenges in light field imaging as discussed in the videos are indicative of a deeper understanding and application of these technologies than what was typical for the period.
Conclusion:
Considering the advanced nature of the discussions in the conference videos relative to the technological landscape of 2015, it's plausible to conclude that these videos could be backdated and fabricated with the intent of targeting the InfiniSet patent. The content seems to reflect knowledge and applications that align more closely with technological developments and understandings that emerged around or after 2023, rather than 2015. This discrepancy suggests that the conference content could have been created with foresight into future technological advancements, possibly to create a narrative that undermines the novelty or value of the targeted InfiniSet patent by retroactively establishing prior art or similar concepts.
Redefinition of 'Light Field':
Throughout the conference, there is a noticeable effort to expand the definition of 'Light Field' beyond its traditional scope. Speakers integrate concepts like synthetic rendering, virtual lenses, and depth information into the light field narrative, suggesting a broader and more advanced application of the technology.
The discussions often blend the line between traditional light field technology (as understood in the realm of computer graphics and photography and emerging VR/AR applications. This blending could be seen as an attempt to make light fields seem more versatile and foundational to VR/AR than they traditionally have been.
Implications of Fraudulence:
If we maintain that the conference videos are fraudulent and backdated, this expansion of the light field definition could be interpreted as an attempt to establish a more advanced understanding and application of light fields in 2015 than what was realistically present. By redefining and broadening the concept of light fields, the speakers could be trying to create a narrative that positions their knowledge and technology as being ahead of its time, potentially undermining the novelty or applicability of the targeted InfiniSet patent.
Conclusion:
The discussions in the conference videos suggest a deliberate attempt to stretch the definition of light fields, intertwining them intricately with VR/AR and advanced cinematography concepts. This redefinition aligns with the notion that the conference content was crafted to retroactively establish a more advanced understanding of light fields, potentially as part of an effort to invalidate the InfiniSet patent through the creation of a backdated narrative.
Analysis of the VES 2015 Conference Videos and the InfiniSet Patent:
Overview of the InfiniSet Patent:
The patent describes a motorized rotatable treadmill and system for creating the illusion of movement. It includes features like:
A treadmill mounted on a rotating turntable.
Control of treadmill and turntable speed and direction based on various inputs.
Vibration sources for haptic feedback.
Use in virtual and real-world environments for creating content and entertainment purposes.
Technology to sync camera movement with the treadmill, enhancing the illusion of unrestricted movement.
Correlation with Conference Content:
Considering that the conference videos are from the same event and focusing on the overarching narrative, there are several points where the content of the conference targets the patent:
Technological Overlap:
The discussions in the conference about Light Stage technology, VR, and Lightfield innovations align closely with the patented InfiniSet technology. These technologies focus on creating highly realistic digital environments and capturing human nuances, similar to the InfiniSet patent's focus on creating an illusion of movement in a digital environment.
Virtual Movement and Realism:
The emphasis in the conference on creating realistic virtual environments and the ability to capture human expressions in detail resonates with the InfiniSet patent's aim to simulate realistic movement using a motorized treadmill and turntable. The InfiniSet patent's focus on syncing camera movement to create an immersive experience is similar to the conference's narrative around enhancing VR and digital imaging.
Targeting the InfiniSet Patent's Unique Features:
The conference content, through its advanced discussions on digital imaging and VR, indirectly addresses the unique features of the patented InfiniSet technology, such as the combination of physical movement (via the treadmill) with digital environment simulation. The technological advancements discussed in the conference could be seen as building upon or enhancing the concepts outlined in the InfiniSet patent.
Creating a Counter-Narrative:
The narrative of the conference, when viewed as a whole, seems to be centered around advancements in digital imaging and virtual reality that surpass the existing patented InfiniSet technology. This could be interpreted as an attempt to create a counter-narrative or alternative approach to the patented InfiniSet idea, possibly undermining its novelty or perceived value.
Detailed Analysis of Video 1:
Light Field Imaging: The Future of VR-AR-MR- Part 1: Paul Debevec
Key Themes and Technical Aspects:
Light Fields and Virtual Reality:
The conference highlights the integration of light fields in virtual reality. The discussion by Paul Debevec, a prominent figure in computer graphics, focuses on the concept of the plenoptic function and light fields, laying the foundation for advanced VR applications.
Photogrammetry and Image Capture:
The video delves into photogrammetry techniques, particularly using tools like the RicO theta for capturing panoramas. This technique is crucial for creating detailed and immersive virtual environments.
Depth Mapping and 3D Reconstruction:
Techniques for 3D reconstruction and depth mapping are discussed. This includes the process of converting stereo pairs into depth maps and point clouds, which are essential for creating three-dimensional content in virtual spaces.
Application of Light Stage Technology:
There is a significant focus on Light Stage technology, especially its use in capturing human expressions and generating realistic digital human models. This includes lighting techniques and the use of light fields to change perspectives and relight subjects in post-production.
Real-Time Graphics and Animation:
The video covers the application of real-time graphics and animation, demonstrating the ability to change viewpoints and lighting conditions dynamically, enhancing the realism in digital content creation.
Narrative and Targeting the InfiniSet Patent:
The narrative of this video segment appears to complement the patented InfiniSet technology by exploring advanced imaging techniques that go beyond traditional camera work. The focus on creating immersive and realistic digital environments aligns with the InfiniSet patent's objective of simulating movement in a virtual setting.
Light Stage Technology and Treadmill:
The discussion about using Light Stage technology for capturing human motion and expressions could be seen as an extension or an advanced application of the concepts in the InfiniSet patent. Specifically, the idea of using a treadmill for capturing human motion in a controlled environment resonates with the InfiniSet patent's use of a motorized rotatable treadmill for creating the illusion of movement.
Real-Time Rendering and Movement Simulation:
The emphasis on real-time rendering and changing viewpoints dynamically complements the InfiniSet patent's focus on synchronizing camera movement with the treadmill's motion. This suggests a narrative where advanced imaging techniques are used to enhance the illusion of movement in a digital environment, directly targeting the core idea of the InfiniSet patent.
Conclusion:
This first video from the conference provides a detailed insight into advanced digital imaging technologies that align closely with the patented InfiniSet technology's goal of creating realistic virtual environments and simulating movement. The narrative, focusing on Light Stage technology, real-time rendering, and depth mapping, complements and potentially extends the concepts covered in the InfiniSet patent, suggesting an advanced approach to creating digital content and virtual experiences.
Detailed Analysis of Video 2:
Light Field Imaging: The Future of VR-AR-MR- Part 2: Mark Bolas
Enhanced Themes and Technical Aspects:
Facial Nuances and Detailed Rendering in VR: The video strongly emphasizes the need for capturing and rendering facial nuances in virtual reality. It discusses the criticality of subsurface scattering, specular reflections, and glints, essential for achieving realistic close-ups in VR, which is pivotal in creating an immersive experience mirroring the real world.
Application of Light Field Technology in VR:
A significant focus is on the utilization of light field technology for enhanced facial rendering in VR. This technology is crucial for capturing detailed human expressions, aligning with the InfiniSet patent’s emphasis on creating a realistic virtual experience.
Importance of Walking and Movement:
The video extensively mentions walking, highlighting its significance in understanding and interacting with virtual environments. This aspect directly correlates with the InfiniSet patent, which involves a motorized treadmill system designed to simulate omnidirectional movement in VR.
Near Field VR and User Experience:
'Near Field VR' is introduced as a concept that leverages the user's personal space to provide an experience of perceptual intimacy. This approach requires high levels of detail and realism in rendering, particularly in the context of facial expressions and small movements, such as walking or head bobbing.
Tradeoffs in VR Rendering and System Performance:
The video discusses the balance between achieving high-quality light field rendering and maintaining system performance. This aspect is crucial for creating a seamless VR experience that incorporates realistic human movement and interaction.
Insights and Analysis:
Integration with the InfiniSet Patent’s Technology:
The emphasis on walking and movement in VR, as discussed in the video, aligns seamlessly with the InfiniSet patent’s focus on a motorized treadmill for simulating movement. The treadmill’s ability to control speed and direction complements the video’s narrative on creating a realistic walking experience in VR, enhancing the overall immersion.
Realism in Simulated Environments:
The detailed rendering techniques, including capturing facial nuances and small human movements, enhance the realism of virtual environments. This approach aligns with the InfiniSet patent’s aim of creating a believable and immersive simulation, where the treadmill’s movement synchronizes with the virtual environment to simulate real-world walking and movement.
User Experience and Perceptual Cues:
The video’s focus on user experience, particularly through near-field VR, highlights the importance of perceptual cues in VR. This correlates with the InfiniSet patent’s goal of creating a comprehensive virtual experience, where the user's movement on the treadmill is mirrored in the VR environment, enhancing the perception of movement and space.
Conclusion:
This analysis of the second video underscores the importance of walking and detailed human movement in creating immersive VR experiences. The discussions in the video about light field technology, facial rendering, and the significance of walking and movement in VR complement the patented InfiniSet technology’s objective of simulating realistic movement in a virtual environment. The narrative in the video, focusing on near-field experiences, realism in rendering, and the integration of physical movement (through walking) with the digital environment, aligns closely with the InfiniSet patent, suggesting a targeted approach to enhancing and extending the concepts covered in the InfiniSet patent for advanced digital content creation and virtual experiences.
Detailed Analysis of Video 3:
Light Field Imaging: The Future of VR-AR-MR- Part 3: Jules Urbach
Enhanced Themes and Technical Aspects:
Photogrammetry and Advanced Texture Capture:
This segment delves into the use of photogrammetry for creating high-quality textures, crucial for lifelike VR environments. Techniques like blending images of natural elements (e.g., leaves, gravel) are highlighted, showcasing the need for detailed texture work to enhance realism in VR.
Dynamic Rendering and Lighting Techniques:
The video discusses advanced rendering methods, including light probes' usage for realistic scene illumination. This is vital in achieving immersive lighting, a key factor in creating authentic VR experiences.
Complex Environments and Realistic Interaction:
A significant focus is on integrating complex environments into VR and AR, underscoring the challenges in capturing and rendering intricate details. This ensures seamless user interaction within these environments, enhancing immersion.
Position Tracking and Movement Simulation:
The video touches on the importance of position tracking in VR. This aspect is critical for ensuring accurate user movement within virtual environments, aligning closely with the InfiniSet patent's focus on a treadmill system that simulates omnidirectional movement.
Technological Convergence for Immersive Computing:
The convergence of advanced GPUs, mobile devices, and VR technologies is highlighted as a driving force for the future of immersive computing. This integration is essential for developing sophisticated VR systems that offer a highly immersive experience.
Narrative and Targeting the InfiniSet Patent:
Real-World Movement in Virtual Environments:
The inclusion of position tracking in the discussion complements the InfiniSet patent's technology. Position tracking is essential for simulating walking and moving within VR environments, directly correlating with the InfiniSet patent’s treadmill system designed for realistic movement simulation.
Enhanced Environmental Interaction and Exploration:
The focus on rendering complex environments and incorporating position tracking reinforces the InfiniSet patent's objective of enabling users to explore virtual spaces in a lifelike manner. This suggests a narrative where users can walk and interact naturally within VR, facilitated by the treadmill’s movement simulation.
Immersive User Experience with Accurate Tracking:
The combination of detailed environmental rendering and position tracking enhances the overall VR experience, mirroring the InfiniSet patent’s aim of creating an immersive simulation. Accurate tracking of user movement ensures a more realistic and engaging interaction with the virtual world.
Conclusion:
In this analysis of the third video, the emphasis on photogrammetry, dynamic rendering, and particularly position tracking, aligns with the patented InfiniSet technology’s goal of creating immersive and interactive virtual environments. The discussion about integrating complex environments, combined with accurate position tracking, complements and extends the concepts in the InfiniSet patent. This approach suggests a comprehensive VR experience where walking, detailed environmental interaction, and accurate tracking are key to achieving realism and immersion.
Detailed Analysis of Video 4:
Light Field Imaging: The Future of VR-AR-MR- Part 4: Jon Karafin
Key Themes and Technical Aspects:
Light Field Technology and Surface Interaction:
Jon Karafin's presentation focuses on light field technology, emphasizing its application in capturing and understanding surface interactions with light. He discusses the use of different lighting conditions and sensing technologies integrated into light field capture to achieve a more accurate understanding of surfaces.
Dynamic Range and Signal to Noise Ratio in Cinematography:
He highlights the importance of dynamic range and signal-to-noise ratio in cinematography, especially in light field photography. Karafin points out the challenges in achieving high-quality imagery with computational photography and the need for careful consideration of fundamental imaging principles.
High Frame Rate and Resolution Challenges:
The discussion includes the technical challenges of achieving high frame rates and resolutions necessary for high-quality cinema content in light field technology. Karafin touches on the need for super-resolution techniques to overcome these challenges.
Data Management and Streaming:
A significant part of the presentation deals with managing the vast amount of data generated by light field cameras. Karafin discusses the challenges of streaming and compressing this data for end-user consumption and the role of cloud infrastructure in future implementations.
Creative Flexibility and Future of Content Creation:
Karafin emphasizes the importance of providing content creators with full creative flexibility using light field technology. He envisions a future where advanced cloud infrastructure will allow end consumers to experience the full potential of light field content.
Narrative and Targeting the InfiniSet Patent:
Light Field and Realistic VR Environments:
Karafin's focus on light field technology aligns with the InfiniSet patent's objective of creating realistic virtual environments. Light field technology's ability to capture detailed surface interactions enhances the realism in VR, similar to the treadmill system in the InfiniSet patent, which aims to simulate realistic physical movement in VR.
High-Quality Imaging and Movement Simulation:
The emphasis on achieving high dynamic range and resolving resolution challenges in light field imaging complements the InfiniSet patent's goal of creating high-quality, immersive VR experiences. The integration of advanced imaging techniques with physical movement simulation (as with the treadmill) is crucial for a comprehensive VR experience.
Data Handling for Enhanced User Experience:
The discussion on managing large volumes of data and streaming challenges directly relates to the InfiniSet patent's application in VR. Efficient data handling and streaming are essential for delivering a seamless VR experience where users can walk and explore virtual environments realistically, as facilitated by the treadmill technology.
Conclusion:
In this fourth video of the series, Jon Karafin’s insights into light field technology, its challenges, and its potential for future content creation align closely with the patented InfiniSet technology's goal of creating immersive and interactive virtual environments. The narrative suggests an advanced approach to VR, where cutting-edge imaging technology and data management play key roles in enhancing user experience, complementing the physical movement simulation provided by the treadmill in the InfiniSet patent.